Baldur’s Gate III was a really cool game, and I had lot of fun playing through it. But the Larian Studios that made it will not work on a sequel.
That Park Place writes:
It’s worth remembering that Swen Vincke was the backbone of the Baldur’s Gate 3 project. There have been long-standing rumors that Wizards of the Coast had little idea what to do with the Baldur’s Gate IP. Initially, they reportedly showed minimal interest and only handed it to Larian as a quick cash grab. However, once Baldur’s Gate 3 became one of the most beloved and critically acclaimed video games—at least in the eyes of many—Wizards of the Coast and Hasbro seemingly began interfering in future plans, asserting more control over the decision-making process.
My information is that WoC and Hasbro have a long term issue with their D&D franchise, the products are simply not selling the way they would like. BGIII made a breakthrough in rendering the D&D experience digital, and commercializing it. And they wanted to milk the fucker.
After Larian Studios ended its relationship with Wizards of the Coast and reportedly moved on to develop its own new IP—rumored to be a sci-fi RPG—Wizards of the Coast began looking for new developers for its Baldur’s Gate sequel. But from what we’ve gathered, that process didn’t last long, as it seems they decided in the end—along with Hasbro, probably—to create a subsidiary game studio, Skeleton Key, and have Baldur’s Gate 4 developed in-house.
***
Yet here’s the dilemma: the people who have been hired into this company might not be the best team for Baldur’s Gate.
***
…Corinne Busche, the game director at BioWare, a self-described advocate of DEI who also pushed for top surgery scars in video games, something Busche also implemented in The Sims 4 while working for Maxis.
Surgery scars in video games. 😳

Concurrently, they are trying to change the narratives of the original game. There is an attempt to humanize the orcs, something similar was done in the recent Tolkien inspired Amazon series. D&D orcs have been moved from the Monster’s Manual to the Player’s Handbook as a playable race.
No longer are orcs savage tribes that roam the wilderness and raid civilized races for goodies and slaves. Orcs now look like Gypsies mixed with Wild West Pioneers. That obese falconer, I rest my case…
